INTRO:
=====
Hi,
this game is FREEWARE - with donationware DLC (really to promote it during sales)
this game is a fan-derivative of the original 1987 FTL 'Dungeon Master' - and all copyright for the original content remains with Doug Bell and his original team.
The engine is using RPG Maker VX Ace and there are many modifications, thanks to community-led scripts.
Dave Gumble, 31st May 2017. x Last edit Mar 18 2019.
=============================================================
VERSION HISTORY:
v3.24 - combat balancing
- improved balancing
- combo-bonus for mutliple blocks added
- improved tutorials to explain GUARD, CONFOUND and INTIMIDATE
- backstory added to library
- improved ambient audio
- bugfixes
v3.22 - updated audio
- improved audio on conversations and incidental
- can now edit player backstory
- improved combat encounters (potential bug if kill enemy prior to reinforcement arriving)
- improved penalties for HARD MODE
- improved guest Champions: Ashens, Octavius, Barry, Bundy, tBlue-Mage, Karlsberg, Sterling... (use 27772 on door to unlock!)
- more polish, more reliable framerate!
v3.20 - updated light, fogging gone
- renamed as SUPER DUNGEON MASTER ACE, as no-one was getting the 'VX' thing. And as it is a trilogy, dropped teh Firestaff name too.
- all three chapters in-sequence now.
- fogging removed to help processing and growing filesaves
- improved torchlight
- 'sprinting' button reintroduced - rewards now for resting
- improvements to HARD mode
- improved tutorials
- extra signposting at start
- can now complete chapters I to III without the need to restart: so DM players can now play in CSB!
- CSB updates, but still lacking polish: technically completable. It can however now be accessed.
- original colorised artwork restored and re-introduced.
v3.10
- restored cutscenes
- game playable through all chapters now - so yes can take DM players into CSB
- optimisations
- removal of gobj.txt!
- bugfixes
v3.03a - updated potions
- waterskins, bottles and potions added
v3.03 - updated light, food, water rates
- responding to feedback, included more tutorials and balance to supplies
v3.02 - updated hud
- team chatter added
- additional tutorial ghost at start
- level balancing
- improved lighting duration
- tweaks
- chaos strikes back is 85% done ! [still locked]
v3.01 - Updated to show more game mechanics
- NPFW stats now shown
- minor fixes
v2.76 - NEW VERSION, November 2018
- timed-defence mechanic in-combat
- added fogging to maps
- slowed down movement
- sped-up combat
- consolidated backstory quest
- re-structured menus
v2.02 - optimisation, July 2018
- removal of debug files
- streamlining of app size
- minor bug-fixes and balancing, and extra credits to QA team.
v2.01 - Nicer experience, June 2018
- New title music 'Firing Up', by Jeroen Tel, MickRip, DRAX and Laxity (Maniacs of Noise)
https://soundcloud.com/maniacs-of-noise
- New menu artwork by hazelgee (Hazel Hawkins)
https://hazelgee.deviantart.com/
v2.0 - PLATFORM EVOLUTION, June 2018
- replaced ARPG combat with turn-based combat
- reworked all encounters on all levels
- improved zooom puzzle mechanic
- improved tavern
- rebalanced enemies and level xp-progression
- rebalanced items, weapons and armours
- new artwork, menus and music soundtrack
v1.3 - MAJOR RELEASE, JANUARY 24 2018
- Mr Trivel's improved menus
- COMBAT tutorial
- improved TUTORIALs
- steam achievement announcement improved
- dmdnd1972's recommendations: party reduced to leader outside of combat, improved torches, tighter gameplay
- animated leader, if flying (Shaz code snippet)
- improved HUD
- improved artwork
- bugfixing and gameplay improvements
- gamepad controller fixes: you now can control EVERYTHING fully from gamepad!
v1.2.1972 RELEASE, MID-DECEMBER 2017
- level-up HUD
- food and water drop-items
- removal of F5/F6 and wrapper config to help achievements get recorded.
v1.2 RELEASE, MID-DECEMBER 2017
- massive overhaul: controller support
- stripdown controls
- simplify menus
- bug fixes
- new menu and intro-level music - more EPIC! [Daniel Birch, c/o FMA]
- +3 steam achievements!
v1.1 RELEASE, DECEMBER 2017
- big improvement in artwork
- update tutorial
- update in-combat artwork
- update to gameplay
- minor bugfixes
- minor game balancing
- rebalancing of weapons, more attacks now in combat for both sides.
v1.06 RELEASE, Nov 26 2017
- big artwork overhaul
- update controls to allow greater control for followers
- swap out firestaff as a common weapon
- bugfixes
- more nice effects
- random intro screen
v1.05 RELEASE, Nov 2017
- fix to close sekelton doors on lower levels! doh!
- updated AI of wasps, gigglers
- massssively improved UI, follower AI, combat handling, etc.
V1.04 release, Oct 2017.
- rebalancing of combat system
- addition of Prison 'teaser' level
- addition of Tavern player selection area
- removal of some barriers to allow easier access to Champions backstories
- projectiles no longer go through walls
V1.03 release, Sept 2017.
- Steam release, +32 achievements
V1.02 release, July 2017.
- minor bugfixes
V1.01 release, June 2017.
Resolved issues:
============
incorrect credit for audio track
starts up on 'continue' by default, rather than always 'new game'
V1.0 - Beta release, 31st May 2017.
Known issues:
============
Some gameplay balancing issues
Some performance issues when busy
+ whatever people now find.
Engine:
======
RPGMAKER VX ACE, as purchased Dec 2016
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CREDITS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===========
Game Author:
===========
Dave Gumble, boyflea, (c) 2017 (insofar as how content is put together and concept for this version).
GUEST AUTHORS: thanks for your support! Visit thier sites!
- 'Firng Up' by Jeroen Tel (Maniacs of Noise)
https://soundcloud.com/maniacs-of-noise/maniacs-of-noise-firing-up
- New artwork by hazelgee (Hazel Hawkins)
https://hazelgee.deviantart.com/
Original Dugeon Master Team, (c) 1987 (thirty years dude, thirty years!)
===========================
Doug Bell - director
Dennis Walker - asst. director
Mike Newton - 2nd unit director
Andy Jaros - graphics
Wayne Holder - producer
Hiroyo Sunamoto - translation
VX ACE SCRIPTS
==============
Contributors: RPGMAKER SCRIPTS USED (and modified where approriate) - or at least referenced to if not implemented
v2.0 onwards:
BATTLE ENGINE:
Moghunter: Battle system ATB, ATB Ayesha, Battle Hud EX, Battle command, Transition EX
Yanfly: Battle Equip Menu, Steal Skill, Encounter Rate, Weapon Attack Replace
Rhyme: Animated Enemies
Soulpour777: Battle Animations
TheoAllen: Animated Battleback
V.M. of D.T.: HP Bars
Galv: State Hue Change
DoubleX: State Icons
Karin: Battle Modifiers
Jene: Surprise Attacks
Mr Trivel: Hurt Sounds
Shad3light: Targeting Priority Manipulator
Hime: Intro for Random Encounters, Conditional Effects, Target Scope, Use Condition
VLue: Damage Pop-up, Enhanced Encounter Conditions
efeberk: Random Battle BGM
Yanfly: Victory Screen
HBK61 Common Event on Battler
Hime action conditions
Fomar0153 Counter Attack Skills
MAP GAMEPLAY:
Falcao Pearl: Action Battle System
Lunia: Party HUD
jCommander: Party Swap
Hime: Tile Swap, Camera Control, Follower Event Touch, Choice Options
mikb89: Some Popup
modern algebra: Text-Wrapping
Galv: Move Route Extras, Item Storage, Basic Music Player
Glasses: Movement Speed
Yanfly: Parallax Lock
Shaz: Auto-Stepping
Prof. Meow Meow: Trace Stealth System (LiTTleDRAgo)
TheoAllen: Limited Inventory
Vlue: Sleek Item Pop-up
Yanfly: Skill Cost Manager, Follow-up Skill
GAME ENGINE:
Yanfly: Ace Core Engine, Message System, Stop Movement!, Common Tile Event, Dynamic Stats, Death Event, System Options, Ace Menu Engine, Extra Param Formulas, NPC Restrict
Gump: LevelUP Messenger
Galv: Variable Timer Functions
MENU SYSTEMS:
retnuh: Shiggy's Menu Options (SoulPour777)
Moghunter: Animated Title A
Dark Paladin: Animated Gameover (Moghunter)
Majirefly: Level Name
Mr Trivel: Expanded Actor Menu
modern algebra: Monster Catalogue
Hiek: Enhanced Save (Levi Stepp)
Galv: Visual novel Choices
RPG MECHANICS:
Dekita: Perfect EXP Curve
Cyanic: Steam Achievements
Hime: Custom Use Condition, Transform Use Items, Scene Interpreter
Moghunter: Chain Commands
ENGINE OPTIMISATIONS:
Mithran: Graphical Object Global Reference
(C) Maker Systems: Save File Doctor
Falcao Pearl: Pearl Antilag
KilloZapit: Cache Back
TheoAllen: Insane Anti-Lag
PLAYTESTING:
Elanarae, RPG Crawler, Sophia, Sera, dmdnd1972, BrianHammerHand, Victorcoelh, Canned_Breb89,
AlexanderHeck095tm, zorrox, suzy-cheesedreams, Marrend, RAF68, Jerrydactyl, Milhouze,
Silverlance, Kaine, Siight, Tenukibozu, Adoru, tom, Cysgod Gwylit, F00L-IVLev@l.
Karol13, Numzy, Martin Lockheed
QUALITY ASSURANCE:
LazyTribe, Snow_Cat, Karol13
========================================================================
========================================================================
v1.3 and before:
Yanfly: Menus, Dynamic Stats, Stop Movement, System Options, Force-Move Event, Extra Param Formulas.
Falcao Pearl: ABS System, 3.0
Sixth: ABS mods
Tsukihime: eventing, tile-swapping, map-screenshot tool
Galv: Time hud
Modern algebra: text-wrapping, monster catalogue
Fomar0153: toggle sprint
majirefly: level title
mithran: sprite debug
Kayzee (aka KilloZapit) cache-cleaner, idea for fairydust name.
Lunia: party hud
Zeus81: fullscreen option
Moghunter: title screen
Mikb69 - some popup
Dekita: perfect EXP Curve(tm) (NB: this is a non-commerical game)
Dark Paladin: end-credits
cyanic: for the cool Steam Achievements enabler
Ruby forum inspiration and advisors:
-----------------------------------
Shaz
Andar
retnuh
Archeia
Soulpour777
=====
MUSIC - where possible, permission was confirmed with all authors, and contact attempted with other musicians.
=====
=====
Fine Excuses – Joyjoi
https://soundcloud.com/fineexcuses/joyjoi
Ana Bognor - I can hear the wind
http://freemusicarchive.org/music/Ana_Bogner/Multiple_Proportions/Ana_Bogner_-_Multiple_Proportions_01
Visager – Eerie Mausoleum, We Can Do It, Final Sacrifice, The Plateau At Night, Haunted Forest, Ice Cave, Inside the Tower, Pyramid, The Great Forest, Dark Sanctum, Factory Time
https://soundcloud.com/visagermusic
Daniel Birch: Burning The Evidence, Too Late To Turn Back, Hanging On.
http://freemusicarchive.org/music/Daniel_Birch/
Eric Skiff – Searching, Prologue, Come and Find Me, We Are The Resistors, Underclocked, Ascending*, Digital Native*, We’re all under the stars, All of Us
https://soundcloud.com/eric-skiff
Ozzed – Seductive Space, Satisfuckion, Lava Flow Stressamp Turbo Pulse, Facehammer, Fingerfeet
https://soundcloud.com/ozzednet
Gumbel – Levels, El Siniestro Y La Velz, Tapes, Fortsetzung_Folgt
https://soundcloud.com/gumbelgrumble
Hyper Foofie – Campfire
https://www.youtube.com/watch?v=rhQp0YYVBQQ
Aenigma - Spiders, Parry Knave
https://soundcloud.com/aenigman
Raymond March – Hyberbolic Spaces
https://clyp.it/ecnyo44q
Rolemusic – Itsumo no y ni
https://freemusicarchive.org/music/Rolemusic/
Vulpeox - DioZe
https://soundcloud.com/vulpeox [DEPRECATED...]
Fasterbaby - Grandmaster Chief
http://freemusicarchive.org/music/fasterbaby/~/Grandmaster_Chief
Mystery Mammal - A New Life (incidental loading music)
http://freemusicarchive.org/music/Mystery_Mammal/Latent/A_New_Life_1980
Mo Rooneh - Once
http://freemusicarchive.org/music/Mo_Rooneh/MaCHiNe/10_Once
Lee Rosevere - Love Wins
http://freemusicarchive.org/music/Lee_Rosevere/Love_Wins/Lee_Rosevere_-_Love_Wins
"Pine Top" Smith - Pinetop Boogie Woogie
http://www.openmusicarchive.org/browse_tag.php?tag=Pinetop%27s%20Boogie%20Woogie
Free Music Archive - with great thanks to Cheyenne Hohman! http://freemusicarchive.org
World Map
---------
World Map inspiration – thanks to, John Olsson, the donjon.
https://donjon.bin.sh/world/
3D Dungeon Renders:
------------------
made with 'RTC Wallset Maker' (using boyflea's own textures). Tool by Linflas.
http://www.dungeon-master.com/forum/viewtopic.php?t=25048&start=120
Title Font:
----------
'Should've Known' Ray Larabie
https://www.urbanfonts.com/fonts/Should've_Known.htm
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THANKS & SUPPORT:
================
DUNGEON MASTER forum
--------------------
Christophe Fontanel - wiki author
George Gilbert - RTC author
Sophia - DSB author
Paul Stevens - CSBWin author
cowsmanaut
Gambit37
Ameena
beowuuf
Chaos-Shaman
Lord_BoNes
Sasha
Seriously Unserious
Sphenx
Terkio
Jan
oh_brother
Saumun
Ian Clark
Sera
Erik Bauer
Parallax
linflas
THOM
Trantor
palyarmerc
Royou
misskarna
https://www.dungeon-master.com/forum/
GRIMROCK forum
--------------
Komag
Diarmuid
aaneton
Numberouane
Neikun
Leki
Drakkan
SpiderFighter
Dr.Disaster
Skuggasveinn
Isaac
JKos
Xanathar
JohnWordsworth
msyblade
leewroy
Eleven Warrior
minmay
The cube
Andyroosta
http://www.grimrock.net/forum/
RPGMAKER forums
---------------
lonequeso
kaz
Rikifive
OffeNDer
ShinGamix
Zevia
Trihan
Kes
metronome
nightdragon
Dreadshadow
kovak
Kyuukon
Milennin
Hudell
PhoenixX92
Sharm
Celianna
Vox Novus
EternalShadow
https://forums.rpgmakerweb.com/index.php
http://www.rpgmakercentral.com/index.php
https://rpgmaker.net/
DEDICATION:
==========
Sarah, Bertie & Violet: my little party of four. X
- it may go paid to help promote it, however a FREE 'DEMO' version will always be available, with 100% full content: a sort-of donationware model, but maybe I'll get trading cards an better market visibility as a result... TBC: Steam distribution is very odd.
=====
Hi,
this game is FREEWARE - with donationware DLC (really to promote it during sales)
this game is a fan-derivative of the original 1987 FTL 'Dungeon Master' - and all copyright for the original content remains with Doug Bell and his original team.
The engine is using RPG Maker VX Ace and there are many modifications, thanks to community-led scripts.
Dave Gumble, 31st May 2017. x Last edit Mar 18 2019.
=============================================================
VERSION HISTORY:
v3.24 - combat balancing
- improved balancing
- combo-bonus for mutliple blocks added
- improved tutorials to explain GUARD, CONFOUND and INTIMIDATE
- backstory added to library
- improved ambient audio
- bugfixes
v3.22 - updated audio
- improved audio on conversations and incidental
- can now edit player backstory
- improved combat encounters (potential bug if kill enemy prior to reinforcement arriving)
- improved penalties for HARD MODE
- improved guest Champions: Ashens, Octavius, Barry, Bundy, tBlue-Mage, Karlsberg, Sterling... (use 27772 on door to unlock!)
- more polish, more reliable framerate!
v3.20 - updated light, fogging gone
- renamed as SUPER DUNGEON MASTER ACE, as no-one was getting the 'VX' thing. And as it is a trilogy, dropped teh Firestaff name too.
- all three chapters in-sequence now.
- fogging removed to help processing and growing filesaves
- improved torchlight
- 'sprinting' button reintroduced - rewards now for resting
- improvements to HARD mode
- improved tutorials
- extra signposting at start
- can now complete chapters I to III without the need to restart: so DM players can now play in CSB!
- CSB updates, but still lacking polish: technically completable. It can however now be accessed.
- original colorised artwork restored and re-introduced.
v3.10
- restored cutscenes
- game playable through all chapters now - so yes can take DM players into CSB
- optimisations
- removal of gobj.txt!
- bugfixes
v3.03a - updated potions
- waterskins, bottles and potions added
v3.03 - updated light, food, water rates
- responding to feedback, included more tutorials and balance to supplies
v3.02 - updated hud
- team chatter added
- additional tutorial ghost at start
- level balancing
- improved lighting duration
- tweaks
- chaos strikes back is 85% done ! [still locked]
v3.01 - Updated to show more game mechanics
- NPFW stats now shown
- minor fixes
v2.76 - NEW VERSION, November 2018
- timed-defence mechanic in-combat
- added fogging to maps
- slowed down movement
- sped-up combat
- consolidated backstory quest
- re-structured menus
v2.02 - optimisation, July 2018
- removal of debug files
- streamlining of app size
- minor bug-fixes and balancing, and extra credits to QA team.
v2.01 - Nicer experience, June 2018
- New title music 'Firing Up', by Jeroen Tel, MickRip, DRAX and Laxity (Maniacs of Noise)
https://soundcloud.com/maniacs-of-noise
- New menu artwork by hazelgee (Hazel Hawkins)
https://hazelgee.deviantart.com/
v2.0 - PLATFORM EVOLUTION, June 2018
- replaced ARPG combat with turn-based combat
- reworked all encounters on all levels
- improved zooom puzzle mechanic
- improved tavern
- rebalanced enemies and level xp-progression
- rebalanced items, weapons and armours
- new artwork, menus and music soundtrack
v1.3 - MAJOR RELEASE, JANUARY 24 2018
- Mr Trivel's improved menus
- COMBAT tutorial
- improved TUTORIALs
- steam achievement announcement improved
- dmdnd1972's recommendations: party reduced to leader outside of combat, improved torches, tighter gameplay
- animated leader, if flying (Shaz code snippet)
- improved HUD
- improved artwork
- bugfixing and gameplay improvements
- gamepad controller fixes: you now can control EVERYTHING fully from gamepad!
v1.2.1972 RELEASE, MID-DECEMBER 2017
- level-up HUD
- food and water drop-items
- removal of F5/F6 and wrapper config to help achievements get recorded.
v1.2 RELEASE, MID-DECEMBER 2017
- massive overhaul: controller support
- stripdown controls
- simplify menus
- bug fixes
- new menu and intro-level music - more EPIC! [Daniel Birch, c/o FMA]
- +3 steam achievements!
v1.1 RELEASE, DECEMBER 2017
- big improvement in artwork
- update tutorial
- update in-combat artwork
- update to gameplay
- minor bugfixes
- minor game balancing
- rebalancing of weapons, more attacks now in combat for both sides.
v1.06 RELEASE, Nov 26 2017
- big artwork overhaul
- update controls to allow greater control for followers
- swap out firestaff as a common weapon
- bugfixes
- more nice effects
- random intro screen
v1.05 RELEASE, Nov 2017
- fix to close sekelton doors on lower levels! doh!
- updated AI of wasps, gigglers
- massssively improved UI, follower AI, combat handling, etc.
V1.04 release, Oct 2017.
- rebalancing of combat system
- addition of Prison 'teaser' level
- addition of Tavern player selection area
- removal of some barriers to allow easier access to Champions backstories
- projectiles no longer go through walls
V1.03 release, Sept 2017.
- Steam release, +32 achievements
V1.02 release, July 2017.
- minor bugfixes
V1.01 release, June 2017.
Resolved issues:
============
incorrect credit for audio track
starts up on 'continue' by default, rather than always 'new game'
V1.0 - Beta release, 31st May 2017.
Known issues:
============
Some gameplay balancing issues
Some performance issues when busy
+ whatever people now find.
Engine:
======
RPGMAKER VX ACE, as purchased Dec 2016
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CREDITS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===========
Game Author:
===========
Dave Gumble, boyflea, (c) 2017 (insofar as how content is put together and concept for this version).
GUEST AUTHORS: thanks for your support! Visit thier sites!
- 'Firng Up' by Jeroen Tel (Maniacs of Noise)
https://soundcloud.com/maniacs-of-noise/maniacs-of-noise-firing-up
- New artwork by hazelgee (Hazel Hawkins)
https://hazelgee.deviantart.com/
Original Dugeon Master Team, (c) 1987 (thirty years dude, thirty years!)
===========================
Doug Bell - director
Dennis Walker - asst. director
Mike Newton - 2nd unit director
Andy Jaros - graphics
Wayne Holder - producer
Hiroyo Sunamoto - translation
VX ACE SCRIPTS
==============
Contributors: RPGMAKER SCRIPTS USED (and modified where approriate) - or at least referenced to if not implemented
v2.0 onwards:
BATTLE ENGINE:
Moghunter: Battle system ATB, ATB Ayesha, Battle Hud EX, Battle command, Transition EX
Yanfly: Battle Equip Menu, Steal Skill, Encounter Rate, Weapon Attack Replace
Rhyme: Animated Enemies
Soulpour777: Battle Animations
TheoAllen: Animated Battleback
V.M. of D.T.: HP Bars
Galv: State Hue Change
DoubleX: State Icons
Karin: Battle Modifiers
Jene: Surprise Attacks
Mr Trivel: Hurt Sounds
Shad3light: Targeting Priority Manipulator
Hime: Intro for Random Encounters, Conditional Effects, Target Scope, Use Condition
VLue: Damage Pop-up, Enhanced Encounter Conditions
efeberk: Random Battle BGM
Yanfly: Victory Screen
HBK61 Common Event on Battler
Hime action conditions
Fomar0153 Counter Attack Skills
MAP GAMEPLAY:
Falcao Pearl: Action Battle System
Lunia: Party HUD
jCommander: Party Swap
Hime: Tile Swap, Camera Control, Follower Event Touch, Choice Options
mikb89: Some Popup
modern algebra: Text-Wrapping
Galv: Move Route Extras, Item Storage, Basic Music Player
Glasses: Movement Speed
Yanfly: Parallax Lock
Shaz: Auto-Stepping
Prof. Meow Meow: Trace Stealth System (LiTTleDRAgo)
TheoAllen: Limited Inventory
Vlue: Sleek Item Pop-up
Yanfly: Skill Cost Manager, Follow-up Skill
GAME ENGINE:
Yanfly: Ace Core Engine, Message System, Stop Movement!, Common Tile Event, Dynamic Stats, Death Event, System Options, Ace Menu Engine, Extra Param Formulas, NPC Restrict
Gump: LevelUP Messenger
Galv: Variable Timer Functions
MENU SYSTEMS:
retnuh: Shiggy's Menu Options (SoulPour777)
Moghunter: Animated Title A
Dark Paladin: Animated Gameover (Moghunter)
Majirefly: Level Name
Mr Trivel: Expanded Actor Menu
modern algebra: Monster Catalogue
Hiek: Enhanced Save (Levi Stepp)
Galv: Visual novel Choices
RPG MECHANICS:
Dekita: Perfect EXP Curve
Cyanic: Steam Achievements
Hime: Custom Use Condition, Transform Use Items, Scene Interpreter
Moghunter: Chain Commands
ENGINE OPTIMISATIONS:
Mithran: Graphical Object Global Reference
(C) Maker Systems: Save File Doctor
Falcao Pearl: Pearl Antilag
KilloZapit: Cache Back
TheoAllen: Insane Anti-Lag
PLAYTESTING:
Elanarae, RPG Crawler, Sophia, Sera, dmdnd1972, BrianHammerHand, Victorcoelh, Canned_Breb89,
AlexanderHeck095tm, zorrox, suzy-cheesedreams, Marrend, RAF68, Jerrydactyl, Milhouze,
Silverlance, Kaine, Siight, Tenukibozu, Adoru, tom, Cysgod Gwylit, F00L-IVLev@l.
Karol13, Numzy, Martin Lockheed
QUALITY ASSURANCE:
LazyTribe, Snow_Cat, Karol13
========================================================================
========================================================================
v1.3 and before:
Yanfly: Menus, Dynamic Stats, Stop Movement, System Options, Force-Move Event, Extra Param Formulas.
Falcao Pearl: ABS System, 3.0
Sixth: ABS mods
Tsukihime: eventing, tile-swapping, map-screenshot tool
Galv: Time hud
Modern algebra: text-wrapping, monster catalogue
Fomar0153: toggle sprint
majirefly: level title
mithran: sprite debug
Kayzee (aka KilloZapit) cache-cleaner, idea for fairydust name.
Lunia: party hud
Zeus81: fullscreen option
Moghunter: title screen
Mikb69 - some popup
Dekita: perfect EXP Curve(tm) (NB: this is a non-commerical game)
Dark Paladin: end-credits
cyanic: for the cool Steam Achievements enabler
Ruby forum inspiration and advisors:
-----------------------------------
Shaz
Andar
retnuh
Archeia
Soulpour777
=====
MUSIC - where possible, permission was confirmed with all authors, and contact attempted with other musicians.
=====
=====
Fine Excuses – Joyjoi
https://soundcloud.com/fineexcuses/joyjoi
Ana Bognor - I can hear the wind
http://freemusicarchive.org/music/Ana_Bogner/Multiple_Proportions/Ana_Bogner_-_Multiple_Proportions_01
Visager – Eerie Mausoleum, We Can Do It, Final Sacrifice, The Plateau At Night, Haunted Forest, Ice Cave, Inside the Tower, Pyramid, The Great Forest, Dark Sanctum, Factory Time
https://soundcloud.com/visagermusic
Daniel Birch: Burning The Evidence, Too Late To Turn Back, Hanging On.
http://freemusicarchive.org/music/Daniel_Birch/
Eric Skiff – Searching, Prologue, Come and Find Me, We Are The Resistors, Underclocked, Ascending*, Digital Native*, We’re all under the stars, All of Us
https://soundcloud.com/eric-skiff
Ozzed – Seductive Space, Satisfuckion, Lava Flow Stressamp Turbo Pulse, Facehammer, Fingerfeet
https://soundcloud.com/ozzednet
Gumbel – Levels, El Siniestro Y La Velz, Tapes, Fortsetzung_Folgt
https://soundcloud.com/gumbelgrumble
Hyper Foofie – Campfire
https://www.youtube.com/watch?v=rhQp0YYVBQQ
Aenigma - Spiders, Parry Knave
https://soundcloud.com/aenigman
Raymond March – Hyberbolic Spaces
https://clyp.it/ecnyo44q
Rolemusic – Itsumo no y ni
https://freemusicarchive.org/music/Rolemusic/
Vulpeox - DioZe
https://soundcloud.com/vulpeox [DEPRECATED...]
Fasterbaby - Grandmaster Chief
http://freemusicarchive.org/music/fasterbaby/~/Grandmaster_Chief
Mystery Mammal - A New Life (incidental loading music)
http://freemusicarchive.org/music/Mystery_Mammal/Latent/A_New_Life_1980
Mo Rooneh - Once
http://freemusicarchive.org/music/Mo_Rooneh/MaCHiNe/10_Once
Lee Rosevere - Love Wins
http://freemusicarchive.org/music/Lee_Rosevere/Love_Wins/Lee_Rosevere_-_Love_Wins
"Pine Top" Smith - Pinetop Boogie Woogie
http://www.openmusicarchive.org/browse_tag.php?tag=Pinetop%27s%20Boogie%20Woogie
Free Music Archive - with great thanks to Cheyenne Hohman! http://freemusicarchive.org
World Map
---------
World Map inspiration – thanks to, John Olsson, the donjon.
https://donjon.bin.sh/world/
3D Dungeon Renders:
------------------
made with 'RTC Wallset Maker' (using boyflea's own textures). Tool by Linflas.
http://www.dungeon-master.com/forum/viewtopic.php?t=25048&start=120
Title Font:
----------
'Should've Known' Ray Larabie
https://www.urbanfonts.com/fonts/Should've_Known.htm
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THANKS & SUPPORT:
================
DUNGEON MASTER forum
--------------------
Christophe Fontanel - wiki author
George Gilbert - RTC author
Sophia - DSB author
Paul Stevens - CSBWin author
cowsmanaut
Gambit37
Ameena
beowuuf
Chaos-Shaman
Lord_BoNes
Sasha
Seriously Unserious
Sphenx
Terkio
Jan
oh_brother
Saumun
Ian Clark
Sera
Erik Bauer
Parallax
linflas
THOM
Trantor
palyarmerc
Royou
misskarna
https://www.dungeon-master.com/forum/
GRIMROCK forum
--------------
Komag
Diarmuid
aaneton
Numberouane
Neikun
Leki
Drakkan
SpiderFighter
Dr.Disaster
Skuggasveinn
Isaac
JKos
Xanathar
JohnWordsworth
msyblade
leewroy
Eleven Warrior
minmay
The cube
Andyroosta
http://www.grimrock.net/forum/
RPGMAKER forums
---------------
lonequeso
kaz
Rikifive
OffeNDer
ShinGamix
Zevia
Trihan
Kes
metronome
nightdragon
Dreadshadow
kovak
Kyuukon
Milennin
Hudell
PhoenixX92
Sharm
Celianna
Vox Novus
EternalShadow
https://forums.rpgmakerweb.com/index.php
http://www.rpgmakercentral.com/index.php
https://rpgmaker.net/
DEDICATION:
==========
Sarah, Bertie & Violet: my little party of four. X
- it may go paid to help promote it, however a FREE 'DEMO' version will always be available, with 100% full content: a sort-of donationware model, but maybe I'll get trading cards an better market visibility as a result... TBC: Steam distribution is very odd.